Retopo Time!

Retopo Time!

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Finalizing Model in Zbrush

Finalizing Model in Zbrush

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I have been struggling with several areas on my model, so I think it's time to export it and tweak in Maya. I can also model the last details such as the gums, teeth, and tongue.

Eyelids

Eyelids

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I had to minimize the size of the eyeball due to the head structure and socket. It's still in the process of being altered, but here is the current iteration:

The Shading Sisters: An Introduction

The Shading Sisters: An Introduction

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Hello! Welcome to my blog for my directed study on shading/materials/texturing/look development. This course will feature various studies of light and texture using software such as ZBrush, Mari, and Maya. For my first project, I would like to create a sculpture of a corgi based on my concept sketch: In the past, I have dabbled with zbrush here